@create #29938 named A Book on Potential and Skill Caps:A Book on Potential and Skill Caps,Caps,Book,pot
;;#109424.("top_page") = 6
;;#109424.("text") = {{"", "A short treatise on Potential and Skill caps in LRPG", "", "    Written 10th June 1998 by Aerondor.", "      Last updated 10th November 1998 by Aerondor.", "", " 1.. Cover / Table of contents", " 2.. Potential", " 3.. A warning on spending potential", " 4.. Skill caps", " 5.. Raising and lowering skill caps", " 6.. Basic Stats"}, {"  Potential can be thought of as 'experience points'.  You earn it through ", "your deeds.  It can be gained either by the exercise of skills, or by ", "completing various quests and puzzles.  Suffice to say that while is it hard ", "to gain, Potential is all too easy to spend.", " ", "  The most obvious thing that Potential can buy is upgrades to your basic ", "stats.  Thus your Intelligence may rise until the very light of intellect ", "shines keenly from your eyes, with the application of enough Potential.", " ", "  You may also spend Potential on raising the limits to which your skills in", "various categories may rise, but more of that on the next page.", "Lastly there are other ways in which you might spend Potential.  For example", "by application of sufficient Potential (amongst other things), you may rise", "through the ranks of the temple of Yasashiiji, becoming a master of the", "martial arts."}, {"  Be careful how you spend Potential, most especially as a new character.  ", "The more you have gained during your life, the harder it is to gain more.  ", "While new characters are born with an incredible Potential,  raising ", "your stats will quickly remove that.  In the long term it is much better to ", "let your stats rise of their own accord, for rest assured, one who swings a ", "sword long and hard will find her Strength and Agility rising quickly, and", "at no cost to eir Potential.  "}, {"Skill Caps", "A useful document can be read in the Career Centre, where you may also take", "an aptitude test.  It should be noted that the 'advice' is very useful, and", "that when it states that you not reach 'very great' levels in more than ten", "areas, it means 'very great' or better.", "It is not there noted that you may not grow to 'considerable' ability or ", "higher in more than twenty skills.  However this has been the case", "since October 1998.", "", "For a beginning character it may seem wasteful to raise a cap to a high ", "level, as it takes a long time to master any skill.  Not So.  For the ", "greater your skill cap in an area, the faster you will learn of it.", "", "Of course raising your capability in an area costs you Potential.  The more", "skills covered in an area, in general, the more Potential it will cost to", "raise.  Likewise the higher your raise your cap, the more it will cost.  It", "is no small task to gain almost unlimited ability with the general theory of ", "magic!", "", "Know also that many skills fall into two areas.  Your maximum ability with", "that skill will be the greater of your maximum ability in either of those", "two areas.  Thus someone with considerable ability with swords and great", "potential with One handed weapons, will find they also have great potential", "with the longsword.", "", "Know also that your cap in the arena of Magical Theory, and Melee do not", "translate directly into giving you a cap with any given spell or weapon."}, {"Raising and lowering your skill caps.", " A new born character is limited to a cap of 10 in any skill.  This can", "ONLY be raised through spending potential.", "Normally you do this in the rooms located near the careers office.  However", "You can have your caps automatically raised from 'average' to 'above average'", "ability during the exercise of a skill.  This will not always occure, so you", "should not rely on it happening.  The same amount of potential is spent", "whether it happens automatically or you do it yourself.", "", "There may come a time where you realise you have made a mistake in allocating", "your skill caps.  There is rumoured to be a Bovine deprogramming clinic", "carefully hidden in lambda.  Using this will enable you to drop a skill cap,", "so that you might raise another.  Be warned that your skills may drop when", "you use this.  And the potential you first spent raising that cap will not", "be returned to you."}, {" BASIC STATS", " There are ten basic stats in the game, one or more of which affect every", "skill in the game.  Basic stats are hard to raise, but can eventually all ", "rise as high as 25 (they are outside the regular cap system).  The basic  ", "stats - and some of the skills (and their level of effect) are:", "Strength: melee(average), stamina(considerable), climb(above average)", "  Strength also affects the maximum weapon damage you can inflict.", "Endurance: shock(great), swim(above average), stamina(average)", "  corporem(average).", "Dexterity: missile(above average), moo fu(average), theiving(average)", "  retrieve(average), gadget(average).", "Agility: melee(above average), dodge(considerable), climbing(considerable)", "  shield(average), throw(average), swim(average), theiving(average)", "Intelligence: magic theory(average), creo(average), animalem(average)", "  herbam(average), vim(average), sanity(average).", "Empathy: muto(average), mentem(average), convince(average).", "WIll power: sanity(considerable), shock(above average), stamina(average)", "  Average affect on all magics not otherwise mentioned.", "Perception: sanity(average), dodge(average), shields(average), ", "  observation(average), intellego(average), projectial weapons(average).", "Appearance: Imagonem(average), convince(average)."}}
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;;#109424.("home") = #198
;;#109424.("time_interval") = 3600
"#109424.("key") => E_PERM (Permission denied)
;;#109424.("aliases") = {"A Book on Potential and Skill Caps", "Caps", "Book", "pot"}
;;#109424.("description") = "A book describing the secrets of advancement in the Bovine Illuminatus."
;;#109424.("object_size") = {7040, 1141286995}

"***finished***