# MUD system -> MUD system conversion...

Brandon Gillespie (brandon@tombstone.sunrem.com)
Fri, 15 Mar 1996 08:34:27 PST

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    On Fri, 15 Mar 1996, Matthew Sanderson wrote:
    > As far as I can see, the differences between text-based VRs (MOO and
    > DikuMUD, for example) are such that the only information that is meaningful
    > to both systems and therefore able to be converted, is the most basic such
    > as location/contents, name, description, and perhaps rudimentary
    > inheritance.
    > I don't see that a (probably quite complex) system of converting from one
    > M*'s internal format into this necessarily very restrictive high-level
    > format, then back down to another M*'s format, would be very useful.
    > Surely if the only things that can be converted over are extremely basic,
    > the conversion would be easier done by hand, or with a simple script.
    > One high-level language to describe all M*s is too ambitious IMHO.
    > A hack that converts, say, a DikuMUD db into a MOO db might be a more
    > useful and easily attainable goal.

    There are groups of muds which share the same concepts in topology
    design.  For instance, a room is MOO is similar to a place in Cold.  The
    idea is to cater to these similarities.  Diku is as far from a similarity
    as you can get, and its not intended for converting diku topology.

    What is dumped would not have much depth, but it would get 90% of the
    grunt work converted to a db, if somebody wanted to convert.