[Prev][Next][Index][Thread]

# Re: That patch I had...

- Date: Fri, 19 Jan 1996 08:54:40 PST
- From:
- Cc: moo-cows@parc.xerox.com
- Content-Transfer-Encoding: 7bit
- Content-Type: text/plain; charset=US-ASCII
- In-Reply-To: <199601191406.JAA30989@arkady.hygnet.com> from "Seth I. Rich" at Jan 19, 96 06:06:51 am

    > >> This code creates a builtin called sneak() (or it can be renamed).  It
    > >> allows you to input direct commands into a player (connected or
    > >> non-valid), as though the player typed the command himself/herself.  The
    > >> form is: sneak(player, string);
    > >
    > >This code is almost exactly like the 'do_command()' patch that has been
    > >floating around.  It is incredibly useful... PAVEL PLEASE INSTALL THIS!
    > >Perhps it would be better if the command actually work directly on
    > >unconnected people, instead of having to use $network...
    >
    > I can't see a use for this.  Why would a wizard want to cause another player
    > to invoke commands?  Can't the wizard write code that doesn't require
    > this sort of game-playing?  (How does this builtin handle the callers()
    > stack?  Does it lie to callers() as well?)

    One thing I can think of is NPCs (Non-Player Characters)... It would be
    much simpler to make NPCs seem more like real players... It would also be
    good for some of us silly coders who overuse player:tell() in such a
    case. :)

    Joe

References:

- Re: That patch I had...

- From: "Seth I. Rich" <sir@po.cwru.edu>

- Prev: Re: That patch I had...
- Next: Re: That patch I had...
- Index: MOO-cows
- Thread: MOO-cows

Home | Subject Index | Thread Index