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# Re: My problem with #90:moveto acceptable

- Date: Thu, 21 Mar 1996 13:01:10 PST
- From:
- cc: "John P. Wilson" <paladin@wavopt431.tbe.com>, moo-cows.PARC@xerox.com
- Content-Type: TEXT/PLAIN; charset=US-ASCII
- In-Reply-to: <1.5.4b12.32.19960321203310.0068e7ec@pop.kaiwan.com>

    On Thu, 21 Mar 1996 slayer@kaiwan.com wrote:

    > At 11:42 AM 3/21/96 PST, John P. Wilson wrote:
    > >
    > >I was trying to create new objects with 1.8.0p2 and the latest LambdaCore
    > >and was getting this:
    > >
    > >@create $note called test
    > >#90:moveto acceptable (this == #2), line 15:  Invalid indirection
    > >... called from #1:accept (this == #2), line 2
    > >... called from built-in function move()
    > >... called from #4:@create (this == #2), line 41
    > >(End of traceback)
    > >
    > >
    > >So I looked and moveto is defined on #56, I eliminated #90:"moveto
    > >acceptable" by:
    > >
    > >@copy #90:moveto to #90:oldmoveto
    > >@rmverb #90:moveto
    [small snip]
    >
    > #56 I think is $wiz right? So wizards will be unmoveable, but players can be
    > moved since #90 (which is Frand's player class) has a moveto that lets
    > players @refuse move.

    Actually, it's beening called as acceptable here (to determine if the
    newly created object can be moved from #-1 to the player).

    I don't know what neat security features Frand's has on it for
    acceptable, but whatever they are John removed them in favor of the ones
    on #6 (which is the next ancestor defining acceptable).  The one on #6
    defines anything that's not a player as acceptable.  So, if I'm a
    programmer, and I control object x, I can move object x to you, unless
    object x is a player.

      --Chris                           cunkel@engin.umich.edu
        ResComp Network Support Technician, Bursley Hall
        "Invisibility is in the eye of the beholder."
        Home Page: http://www-personal.engin.umich.edu/~cunkel/

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- Re: My problem with #90:moveto acceptable

- From: slayer@kaiwan.com

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