[Prev][Next][Index][Thread]

# Security

- Date: Sat, 23 Mar 1996 01:10:33 PST
- From:
- Reply-To:
- Content-Transfer-Encoding: 7bit
- Content-Type: text/plain; charset=iso-8859-2
- References: <96Mar20.190125pdt.19548@silk.parc.xerox.com>

    Hi all.
    Im new at this list...
    We are installing a new moo-server, it is up since last month.
    Now we have the big doubts...
    They are concerning security. We want to allow only to do some kind of things
    that are "physically" correct, not allowong to teleport, change player names
    etc...
    This is to make it playable, with some kid of rules but freedom to interact.
    Also we are using a "monetary system" and some kind of player caracteristics
    like experience, stamina, drunk degree...
    But we are almost new at this.
    The first big doubt we have is:
    In LambdaMOO programmers manual says that only wizards can change player
    names and objects owners... this is not true in our moo... people changes his
    names using @rename, @set me.name etc... and they can change parents of
    their objects (in fact they can become builders...)

    Now players owners are themselves, is this correct?

    Another one:
    Should I change the f bit of #1 to off and propagate to childs?

    We want to control our moo, but now we have more than 100 users and we are
    realizing that we are not ready at all...

    If this are very basic question please send me to a FAQ
    Thanks and greetings

Follow-Ups:

- Re: Security

- From: Thomas Wouters <zonny@dds.nl>

References:

- Calling verbs from built-in functions

- From: Pavel Curtis <pavel@parc.xerox.com>

- Prev: Re: salvaging a previous checkpoint
- Next: Re: Security
- Index: MOO-cows
- Thread: MOO-cows

Home | Subject Index | Thread Index