# Stuff

Brack (slayer@kaiwan.com)
Fri, 6 Dec 1996 21:33:03 PST

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    At 01:13 PM 12/7/96 PST, The Avatar wrote:
    >Come on...this isn't a place to get flamed.
    >Lets just stop posting stuff on the Virus alert.
    >We all know now it can't be done.  And this
    >is supposted to be a mailing list to help
    >people.  We all get tricked once in a while.
    >I'll leave it at that.
    >

    I think I agree with one of the other posts...
    half the noise is by people telling the others
    to shut up.

    >And...
    >
    >When you type a word on the moo, how does
    >the moo know where the word is verb on an
    >FO or something like that?  Is it
    >the player_huh_command or soemthing like
    >that?  Thanks.
    >
    when you type a command, it looks for
    verbs like that on you and the
    adjoining objects (room, direct/indirect
    object). If it doesn't find one it looks
    at #1:huh. Which calls $command_utils:
    do_huh, which calls the player's my_huh.
    That's the part that handles features.
    You can program it on player classes or
    whatever to recognize any word not
    otherwise known. For rooms, :here_huh is
    called. That's how most non-direction exits
    work. Don't you hate 40-column wrapping?
    Are you using a Commodore 64? C64s rock.

    It's Brack, with the sig for the masses!     slayer@kaiwan.com
    "This is not a signature." - Me 	      http://www.kaiwan.com/~slayer
    *U@#(*EU#*#&$(##))(#*) - secret code  PGP key: finger slayer@sanar.kaiwan.com