# Operators

Fabien Ninoles aka Baggus (ninf01@gel.usherb.ca)
Sat, 13 Apr 1996 07:17:55 PDT

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    On Fri, 12 Apr 1996, Jefferson M. Dubrule wrote:

    > --- slayer@kaiwan.com wrote:
    > >((!!x + !!y) =3D=3D 1)
    >=20
    > yeah, but that way takes as much as 3 extra ticks (varies depending on th=
    e
    > values for x and y), but should only be important if you're doing a long
    > loop (such as evaluating for p in (players()).
    > --- end of quoted material ---
    >=20
    > How 'bout "!x !=3D !y"?
    >=20
    >=20
    And how about =C7x !=3D y=C8? It's what XOR have to check...
    The advantage of an XOR operator against the =C7differences=C8 operator is =
    on
    binary data manipulation (eg: A XOR A =3D=3D 0 , use to set a register to=
    =20
    zero in Assembler programmation.)