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# Re: Prompts

- Date: Tue, 5 Mar 1996 14:57:54 PST
- From:
- Reply-To:

    >
    >There are still a few problems with this method of displaying prompts.  What
    >if a command suspends, but does not notify the player after the suspend?
    >...like a spell, it would be casted, suspend, wear off, and might not tell
    >the player it has worn off, but the suspend finished.  They get an extra
    >prompt... bad.
    >
    >- Kipp
    >
    Hmmmm.... what about a while loop that watches for the task to finish?
    :do_command uses the same task ID as the command, doesn't it?  And if it's
    a LONG suspender, it will send a prompt but maintain a watch on the task
    so that when it ends, it will still send another prompt.
    Also, what about a prompt on :notify?  I know, it's not very good... but
    what I did (which isn't good for large MOOs, but it works) is to have a
    fork(1), saving the forked ID in a prop which a notify, called within the
    1-second gap, would kill the old task and redo a fork(1).

    Any more ideas?

    --
    - Wisquatuk - AnonyMOO/MOOnShine wizard, and archwiz of TimeWarp MOO
    (aix1.uottawa.ca 7777).

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