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# Checksums...

- Date: Tue, 13 Feb 1996 14:29:44 PST
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    I was working on checksum code for the new object porter I'm planning, but I
    never figured out a very good way to do it.  I finished all of the actual
    checksumming code, but I never found a good way to ignore MOO-specific
    things like the .creation_time property most MOOs have.  So it was usually
    not very useful for checking objects between MOOs, but it worked great for
    checking if an object had been changed recently.  (In fact, this is the
    reason I asked for server support of a .last_changed property, so I could
    have the checksumming task run every day or so and only update the checksums
    of the objects that had been changed)

    BTW, I'm currently brainstorming ideas for my object porter so if anyone has
    any suggestions or things that annoy you about the current ones (@autoport,
    etc), please send them.  I am going to attempt to keep a database of
    distributed MOOcode on my MOO and have the actual porter object get it's
    code from there.  I will also have a scanner object which will scan the
    object and store it in the database.  This will allow one person to scan an
    object and then many people will be able to create one on multiple MOOs,
    without rescanning it.

     *****************************************************************************
     *         Don Schwarz <darkowl@mcs.net>           *     PGP fingerprint:    *
     *          http://www.mcs.net/~darkowl            * 6E 3E B9 38 CC C2 CA CD *
     * -->Come to EnigMOO  (junior.wariat.org 7777)<-- * 4A ED 48 66 27 FA 1C 37 *
     *     Dark_Wiz @ EnigMOO, ForestMOO, MOOnShine    ***************************
     *  Dark_Owl @ everymoo          "The mice will see you now."  --HHGTTG      *
     *****************************************************************************

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