# Operators

slayer@kaiwan.com (slayer@kaiwan.com)
Thu, 11 Apr 1996 21:47:22 PDT

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    At 09:26 PM 4/11/96 PDT, Jefferson M. Dubrule wrote:
    >--- "Matthew `GrendelFish' Dockrey" wrote:
    >And ((x && !y) || (!x && y)) is fairly clunky.
    >--- end of quoted material ---
    >Sorry to reply twice, but here's a slightly more elegant, slightly less obvious
    >way:
    >((!!x + !!y) == 1)
    >
    >-manta
    >
    yeah, but that way takes as much as 3 extra ticks (varies depending on the
    values for x and y), but should only be important if you're doing a long
    loop (such as evaluating for p in (players()).

    >
    >