# MOO and VRML 2.0 ?

Kipp the Kidd (mcmudge@mailbox.syr.edu)
Sun, 18 Feb 1996 12:39:31 PST

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    >I want to cast a vote to keep MOO text-based and
    >non-graphical as much as possible.  It's sad to see an old friend getting
    >unnecessary face-lifts and wearing far too much make-up.  I've had a good
    >hard look at many webbed MOO's and have had a look at ones which claim to
    >support vrml.  To me, at least, it seems alot of sight and blurry,
    >signifying no $thing.

    I found that moo works fine with small text codes, such as RIPterm.  a
    RIPterm picture takes about the same space as an object's description, so
    simply sending a picture instead of a descripton takes no more work for the
    MOO.  The 3d net client I hope to have finished soon will use quick codes
    like RIP, and will download bitmap images from servers more capable of
    handling big things like that...  a web server.

    - Kipp
    -----BEGIN GEEK CODE BLOCK-----
    GCS/CC d- s+:- a16 C++ UL++++ P+ L++ E-? W+ !N--@ !o-- K->K++++++
    w++(--) O- M-- V--? PS++(+) PE(--) Y+ PGP-? t+ 5(+) X++ R+++(*)
    !tv b+ DI++++ D++++ G e* h!()(*) r+ !y+
    ------END GEEK CODE BLOCK------
    -----BEGIN NOT SO GEEKY BLOCK-----
    MOO projects:
      RPG Minimal.db:  paradigm.microwave.com 5000
      MOO2000:         moo.microwave.com 2000
      MundoHispano:    europa.syr.edu 8888
    ------END NOT SO GEEKY BLOCK------