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# RE: Q: Adding another wizard class.

- Date: Mon, 14 Oct 1996 09:31:15 PDT
- From:
- Cc: moo-cows@parc.xerox.com
- Content-Type: text/plain; charset="us-ascii"
- In-Reply-To: <2.2.32.19961014140154.00c19858@vv.com>

    At 9:01 -0500 10/14/96, Quinn wrote:
    >All this is true, of course, but I'd still like to hear suggestions for
    >sub-wizard classes.  Perhaps the ability to @boot, to read all code, and
    >maybe to change property permissions.  I want to remain the only
    >Archwizard/God on my MOO, but I'd like to give others the ability to muck
    >(within limits) with others' objects.
    >
    >It'd be nice to have a few demigods around who could handle emergencies, and
    >if only code that *needs* to be wizardly *is* wizardly, they can handle a
    >lot of emergencies (well, rampant tracebacks) and edits without editing
    >wizardly code.
    >
    >-Quinn
    >-http://www.bga.com/~quinn/

    Well I coded something like that at TecfaMOO using multiple ownership. To
    make a long story short, the admin (sub-wizard class) can own any player
    except wiz or corified ones. When they own a player they can program/edit
    the player stuff with the player perms. If they want to edit something with
    their perms they can simply add themselves as one of the owners of any
    object (except wiz owned or corified ones.)

    In fact the admin and the wiz class are the same I just changed the
    security test on most wiz commands. To have a wiz bit just enable you to
    edit/erase/program more stuff.

    I tried to made the system so that admin can manage the MOO without being
    expert programmer and not risking to trash the MOO by making a typo
    somewhere :) The wiz staff on the other hand is in charge of making sure
    the core work, is safe, etc... If they admin are good at programming they
    can perfectly use their skill to fix bug in non-core code or help players
    with their code.

    Just my $0.02

    -- Richard

References:

- RE: Q: Adding another wizard class.

- From: Quinn <quinn@netsville.com>

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