# RPG stuff

Matthew Sanderson (m.sanderson@student.anu.edu.au)
Mon, 11 Mar 1996 14:52:10 PST

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    >How can I have a check running on every player that is checking to see
    >whether there health is 0 and they should be dead? I am not sure how you
    >get something to check the status of a property every few seconds or
    >something...
    Bad Thing Alert.
    This is really not something you want to do. This is horribly inefficient;
    it would slow the server considerably for no reason, forcing it to check
    the .health property of a few (hundred? tens of?) players every few
    seconds.
    It would be much better to prevent anything or anyone changing the .health
    property, but to write a verb that can change it (doing the required perms
    checks of course).
    This verb can then check whether the health <= 0 when it is being changed,
    not every few seconds or whatever.

    P.S. In the interests of reducing traffic on this list and preserving the
    sanity of its subscribees, I invite you to send your queries to me in
    future, and not to MOO-cows. I'm sure I can answer most of your questions,
    and anything I can't answer, I can probably tell you who to ask (which may,
    indeed, turn out to be MOO-cows :) )
    I hope this helps you.

    Matthew Sanderson
    m.sanderson@student.anu.edu.au
    The Australian National University, Canberra.

    Tulkas@ AussieMOO: silo.riv.csu.edu.au   7777
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