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# Re: Conferences

- Date: Mon, 15 Jan 1996 18:58:00 PST
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- Posting-date: Tue, 16 Jan 1996 13:58 +1100

    > Not really, since the booking is keyed to the list,
    > all that is really needed is some way of permitting him to edit the list.
    > if he is granted a feature object when he is booking the room, the feature
    > object could have permission, rather than the booker.

    That's similar to the original idea I had:
    I thought of having a basket of keys, one for each room. A person who wanted
    a room would take the key (which would be the only way to use the room's
    exit), and use it. There were two problems:

         a) What if people don't return keys?
         b) It only allows ONE person to go thru - not his/her whole party.

    I like your system, since the key itself will have the permissions.

    > Thus, it becomes a matter of controling acess to the feature object,
    (which
    > can only be owned by one person) rather than controlling access to the
    room
    > which can be used by many. As long as the person gives the feature object
    > to some active player, the room remains open. If the feature object is
    > relinquished, or all the players sign off, the room is returned to its
    > original state, and the feature object reverts to storage.

    This is the complex bit - ensuring that the feature object is not "lost" by
    being stuck with one player. Would I be correct in saying that in the
    player's exit function, I'd move the object back to its original spot?

    Also - what happens when two parties want to book two separate rooms - who
    uses the object? One for each room?

    > If you find you are running out of conference rooms, simply have it
    > automatically revert if the room stays empty of players for an extended
    > period.

    Yep, although I don't forsee that problem.....yet :)

    Avi

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