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# Re: really stupid newbie question

- Date: Fri, 1 Mar 1996 09:42:11 PST
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    >A more general system of handling @go would be to use a room database.
    >Then, just look up a name in the room database to get the # of the room.
    >That's how @go works on BayMOO and many other MOOs.  I don't have the
    >actual code with me, so I'm sorry if I can't give an example of how to
    >impliment such a thing.  Feel free to stop by BayMOO some time and check
    >out the @go verb.

    The big problem with this, which I noticed on BayMOO, is that you have
    to have a unique name for your room.  This is great for players, but
    it can be a pain if you want to make a beach and every variation on
    beach has already been taken.  So for a while, I lived in 'not a beach.'
    You could also run into problems if you want to have hallways and the
    like...

    ---------------------------------------------------------------w-w---
    Bolie Williams IV                                             ( ^ )
    Systems Administrator                                         (O O)
    Rice University                                                v-v
    ----- bolie@io.com - bolie@rice.edu - http://www.io.com/~bolie/ -----

Follow-Ups:

- Re: really stupid newbie question

- From: Amit J Patel <amitp@theory.stanford.edu>

- Re: unaliasing macros (room names, URLs, etc)

- From: Michael Brundage <anomaly@u.washington.edu>

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