# bf_connect_player(CONN, PLAYER) --> *FTP!!*

Don Schwarz (darkowl@darkowl.pr.mcs.net)
Wed, 7 Aug 1996 10:23:58 PDT

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    On Wed, 7 Aug 1996, Michael Moore wrote:

    > Gustavo Glusman wrote:
    >
    > > BTW, I wrote above that you should program the database to keep such info
    > > as USER name (before the PASS arrives), and some examples were provided
    > > where this was implemented as an associated list. Of course, you can keep
    > > the info in properties of objects, but the negative object numbers that
    > > represent incoming connections don't have 'properties' you can set.
    > >
    > > Or do they? ;)
    >
    >
    > Gustavo Glusman wrote:
    >
    > >Colin wrote:
    >
    > >>[monitor] (Request from connection #-140.)
    > >>;add_property(#-140, "something", 1, {#2, "r"})
    > >>=> #-1:Input to EVAL, line 1:  Invalid argument
    > >>       ...
    > >>
    > >>Hmmm ... well, too clever for me!  :)
    > >
    > >Well, I'm still waiting for solutions. Anyone? ;)
    > >
    > Well.  Invalid objects can't have properties or verbs. The only other
    > 'properties' associated with negative object numbers are those having to
    > do with the incominc connections they represent...accessible via the
    > builtins for reading and setting connection options.
    >
    > I don't know enough about connection options to know how to store a user
    > name...but I'd bet it is possible, somehow.  :)
    >
    ;set_connection_options(#-140, "flush-command", "something") ?
                                                       --Dark_Owl