# server panic using force_input() in 1.8.0p1

Richard Godard (rgodard@divsun.unige.ch)
Wed, 20 Mar 1996 08:51:47 PST

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    Oooops sent too fast... the validity test should be be:

    if (!(args[1] in connected_players(1)) && !valid(args[1]))

    So you can force input on non-players connections...

    R.

    ---
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