[Prev][Next][Index][Thread]

# Re: Prompts

- Date: Wed, 6 Mar 1996 00:33:37 PST
- From:
- Content-Transfer-Encoding: 8bit
- Content-Type: text/plain; charset=US-ASCII

    > I'm curious - what do you do for things that send text to other people in
    > the room? For example, if you are in a room with a number of people, you
    > would not get a prompt when someone else says something. TinyFugue will
    > handle this, but raw-telnet will just leave all the 'listeners' with a
    > blank line. Or, for example, take a grandfather clock - you wind up the
    > clock, you should get a prompt, the clock then suspends, and every time
    > it 'ticks' (sending out text to the listeners), each listener will need
    > to be prompted again.
    >
      Besides my patch, it needs some db hacks for prompts to work correctly.
    For now, my db can hold texts in buffer when I'm in read()ing or suspend()-
    ing, and I modified $player:notify() to print a prompt when others send
    some text to you. (using fork(), as most of you could think)

    > I use Ian's do_prompt() patch and then do everything else in-db (using a
    > very non-LambdaCore), but I'm curious to see if there's a good way to do
    > this in-server.
    >
      Indeed, my next goal is to handle all about prompts in server, but not
    available for now... :(

    	-- Ahn

    -----
    Ahn, Jin-su    				email:	jsahn@ee.snu.ac.kr
    School of Electrical Engineering	LambdaMOO: Deedlit(#103811)
    Seoul National University, Korea

- Prev: Re: Prompts
- Next: Properties
- Index: MOO-cows
- Thread: MOO-cows

Home | Subject Index | Thread Index