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# Re: Support for alt. language

- Date: Fri, 9 Feb 1996 14:51:38 PST
- From:
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- Cc: moo-cows@parc.xerox.com

    On schoolnetMOO, languages are handled as follows: any text can have a '#*#' in
    it (meant to represent a Canadian flag)  Each player has a .language flag on
    him.  When tell() is called, everything to the left of the flag is passed (if
    player.language == 1), otherwise he gets the right side.  The only thing we've
    noticed that is a problem is this will work:

    say Joe, you're an idiot #*# Joe, you're the greatest.

    And Joe (if he's french) will think he got complemented, while the rest of the
    room will hear otherwise.  However, I think this is an inherent 'feature' in
    almost ANY implementation of multi-linugalism

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