# No line input

Matt Dominianni (nose@echonyc.com)
Tue, 3 Dec 1996 09:36:21 PST

- Messages sorted by:[ date ][ thread ][ subject ][ author ]

    for Win95 try Pueblo by Chaco, download froim www.chaco.com it works for me.

    On Tue, 3 Dec 1996, Antonio Martos wrote:

    > I'working in some kind of dedicated moo for a bussines game.
    > I need to have two different outputs, a normal comand output and a second
    > refreshing data array.
    >
    > I tried with two connections, one of them in the usual way and the other
    > with ansi codes to move the cursor to the top and redraw.
    > It is ok, but i'd like to do that in the same conection like pine, ytalk,
    > etc...
    > Some questions...
    >
    > Usually telnet connections are line-based, that is, no sending until Enter
    > key pressed, do not?
    > Are there any way for the moo to read keystrokes? Or this is done on client
    > side with line-echo option? Can it be done from server side the same way
    > the echo option?
    >
    >
    > Using Ansi codes I can put the cursor anywhere (on some clients), but may I
    > move it ti upper left corner and back? That is, is there any ansi for "back
    > to the latest position"? Or do the moo have to "remember" that.
    >
    > I tried some kind of "suspended output comand" buffering output in a list
    > and allowing players to stop the output from the moo while they type their
    > command. This is because clients like Gmud support no ansi codes for
    > positioning.
    > Anyone knows a moo/mud/telnet client that have full ansi support AND
    > separated input line?
    >
    > TIA
    >
    >
    >