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# More info on the bug...

- Date: Fri, 19 Jan 1996 22:25:15 PST
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    I found out, that all the panics were related to one player's action, who
    was carrying several empty-named objects, therefore, in the previous
    program, the variables 'n' and 'rn' would equal "" (unless it paniced on
    one of the other objects)

    - Kipp

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- From: "'Keith Weston'" <jkweston@email.unc.edu>

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