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# Re: Pueblo

- Date: Thu, 7 Nov 1996 15:44:05 PST
- From:
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    Matthew,
    	I am very interested in using/publishing your core.  Please contact me at
    banzai@nexusprime.org

    ----------
    > From: Matthew Hapke <mahapke@adsnet.com>
    > To: moo-cows@parc.xerox.com
    > Subject: Pueblo
    > Date: Wednesday, November 06, 1996 8:49 PM
    >
    > I have done some heavy Pueblo enhancements, and though I haven't cleaned
    > them up into a specific download anywhere, anyone who is interested can
    > come by and look...  I'll give you a quick rundown of the additions:
    >
    > 1.  Pueblo Options window, which has a set of option buttons that allow
    > you to turn some settigns on and off, @quit easily, etc..
    >
    > 2. Pueblo tool bar, which has a quick set of buttons for email, @who,
    > look, etc..
    >
    > 3. Sound and pic for every room. Each room has a picture message and a
    > sound message that can be set.  You set these like any other message,
    > and the root to the pic files is a separate prop on the main Pueblo
    > Enhancement object.
    >
    > 4. Quick and easy set of verbs for doing things like:
    > player:tell($pu:enhance(msg,"bold large color=red")), or
    > $pu:window("options");
    >
    > 5. Form tool for editing mail, verbs and text in a form based pueblo
    > window.
    >
    > 6. Separate windows for help and mail, so that mail can be read without
    > having to scroll up alot :)
    >
    > 7. picture_msg on player:
    >
    > 8. Auto command list on objects: This means that when you look at an
    > object with pueblo, if it has auto commands, they appear at the bottom
    > of the description. For instance, a seat in my moo has the auto command
    > sit down underneath it, and standup.
    >
    > 9. Default command in inventory.  Inventory can appear in a separate
    > window if players choose, and when their own inventory comes up, each
    > item is clickable, with this command being issued. Usually the command
    > is look object
    >
    > 10. The usual Exits and items in the room description are clickable.
    >
    > 11. Form based Object editor. This one is functional, but could use some
    > work. It gives you a field on a form for every changeable prop on an
    > object (changeable by you). It breaks on larger objects however. (like
    > player and room)
    >
    > There are more features, but this is what I remember for now... If
    > someone wants the code, or would like to take it and make a public
    > download out of it, you are more then welcome.  Send me some E-mail...

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