# Amiguous Matches

Edward Goff (egoff@iquest.com)
Sun, 3 Mar 1996 10:20:08 PST

- Messages sorted by:[ date ][ thread ][ subject ][ author ]

    Now this would be great I've seen it used on an LPMOO before and its very
    helpful... that and it cuts down on alot of the "I don't know which
    <blank> you mean.. so if you get it fixed let me know please I'm dong and
    RPG MOO and its gettingto be a pain wen I have several items of the same
    name in the same room...

    egoff@vespucci.iquest.com

    On Sun, 3 Mar 1996, Matthew Hapke wrote:

    >   I am running a MOO in which a player may wind up in a room with several
    > objects with the same name, (ie a room full of swords or whatever)
    >
    >  I wanted to switch around do_huh, so that if an ambiguous match occurs, the
    > player can select the item from a list, or at the very least, will be
    > returned to the first item on the list.
    > Unfortunately, it appears that the parser already decides that it doesn't
    > know which verb you mean before it ever hits do_huh. Am I reading this
    > right? Is there any way to solve this dilemma?  I was using the standard
    > Lambda core, with the get verb on thing in my testing of this code.
    >
    >
    >