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# Re: My problem with #90:moveto acceptable

- Date: Thu, 21 Mar 1996 13:08:37 PST
- From:
- cc: "John P. Wilson" <paladin@wavopt431.tbe.com>, moo-cows.PARC@xerox.com
- Content-Type: text/plain; charset="us-ascii"

    >Actually, it's beening called as acceptable here (to determine if the
    >newly created object can be moved from #-1 to the player).
    >
    >I don't know what neat security features Frand's has on it for
    >acceptable, but whatever they are John removed them in favor of the ones
    >on #6 (which is the next ancestor defining acceptable).  The one on #6
    >defines anything that's not a player as acceptable.  So, if I'm a
    >programmer, and I control object x, I can move object x to you, unless
    >object x is a player.
    >
    it's the same verb with two names to combine them. It also handles @refuse
    accept so if you don't want people moving things into your inventory.

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