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# Re: Adding MANY players at once

- Date: Mon, 29 Jan 1996 07:34:39 PST
- From:
- cc: "'moo'" <MOO-Cows.PARC@xerox.com>
- Content-Type: TEXT/PLAIN; charset=US-ASCII
- In-Reply-to: <01I0KWTTIJF600B8YM@hparn1.isd1.tafensw.EDU.AU>

    GRAEME SMITH                         email: grysmith@freenet.edmonton.ab.ca
    2536 138A ave Edmonton

    On Sun, 28 Jan 1996, PILOSOF AVI wrote:

    >
    > The moo we are setting up here will be such that people login from a VMS
    > based system. When they choose the MOO menu item, they will be automagically
    > logged in using their login name and some auto-generated password.

    for my NewCore Mod0, I developed a verb called pad, that creates an arbitrary
    number of a specific type of object. The idea was to Zone the MOO so that
    all the player objects would be in the same place, so I could develop special
    buffers for moving Modules in and out, etc. It's not terribly difficult to
    write such a verb. My suggestion, is, do a pad of characters. Then set up a
    verb that gives each one a name from an authorized character list, and sets
    up the arbitrary password, and finally mails the person their
    character/passwd.

    To get the list in, use your front end, to put it into a property, through
    something like the edit command.

    IF you think you are going to want to do it again, then automate it with
    a third verb, and you can have a pattern like this:

    1. Enter List into property
    2. invoke Pad/Passwd/Mail command
    3. check Objects for accuracy

    >
    > The problem is that we need to add these users in the first place, and we're
    > talking about several hundred to begin with.
    >
    > I have the list of users, formatted however I want, etc, etc, etc.
    >
    > The original thought was to write a unix shell script to telnet to the moo
    > host for each name, and send a "create <name> <pass>" to the host. However,
    > I can't think of a way to do this, since once telnet starts, I doubt I can
    > send a string to its port from the unix shell.

    I still haven't figured out how to do this via a shell script either.
    >
    > I'd welcome any suggestions. Assume I have UNIX, WinNT, and VMS at my
    > disposal.
    >
    > While I'm here, let me ask this:
    >
    > Why does this command:
    >
    > ;ctime( $time_utils:from_ctime(ctime()) )
    >
    > Return this:
    >
    > "Tue Jan 30 03:05:08 1996 EST"
    >
    > When the date is actually (as returned by ctime):
    >
    > "Mon Jan 29 11:05:08 1996 EST"
    >
    > ?????
    >
    > Avi
    >
    16 hrs does seem a bit excessive as an error.

    				Grey

References:

- Adding MANY players at once

- From: PILOSOF AVI <avi.pilosof@tafensw.edu.au>

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