# Wishful thinking

Chuck Adams (cadams@weather.brockport.edu)
Thu, 18 Jan 1996 09:22:48 PST

- Messages sorted by:[ date ][ thread ][ subject ][ author ]

    ThwartedEfforts drew these hieroglyphs:
    > Come to think of it, why are all the current 'space game' implementations
    > using some 3d space idea.  Is anyone doing a TradeWars style layout?  Not
    > only would this be much easier to program, but it would remove concentration
    > from the actual navigation (join the Navy if you want to learn that :) ) and
    > more on the actual battle taking place -- ends up being "can my 50 fighters
    > take on your 500 fighters" rather than being a game where my knowledge of
    > polar naviagtion is pitted against yours.
    >
    > "Er, set a heading, er, 90mark45, engage at, uh, warp 1"
    >
    > "Warp to sector 55" (a la TradeWars)
    >

    because if i wanted to go from room to room -- err, i mean sector to
    sector to navigate, i'd play a DikuMUD.