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# Paradigm

- Date: Sun, 17 Mar 1996 14:10:35 PST
- From:
- Content-Type: text/plain; charset="us-ascii"

    OKey, I found that many people still want the core, so if anyone else is
    interested in what I've done recently, here are the changes I made.  E-mail
    me if you want the core.  the mail system will be ready for alpha6.

    Alpha4 -----

    - Simple MOO distributing.  Users may walk through an exit, without even
    noticing
       that they just switched MOOs.  No client required.  People on different MOOs
       may send messages to eachother.
    - MANY fighting bugs cleared up
    - Fixed bug where some verbs would end up having :_wizard() instead of .wizard
    - Exits in the room description may be enabled/disabled.
    - Gods may toggle wether they're playing or not.  Affects wether aggressive
       monsters attack, and if food/drink matter.  (toggle playing)
    - Gods may .force <player> to do things.  The output of the command is echoed
       to the forceful god as well as the player.
    - Bug with containers fixed.
    - Rooms now have flags; INSIDE, OUTSIDE, PEACEFUL, NO_FLEE, NO_EXITS, DARK.
    - Day/night system implemented.  Weather comes soon.
    - Rooms can either always be dark, or only when it's day time.
    - ROOT's first login now asks things such as MOO name, address, port, etc.
    - The 'playing' flag now gives gods better observational power.
       When playing is off, gods can see room or enemy flags, and are not affected
       by dark rooms or enemies.

    Alpha4.9 -----

    - Added copyright notice.  (sez me lawyer)
    - Fixed bug where nighttime dark rooms displayed 2 descriptions.
    - Fixed bug where ROOT's login occasionally wouldn't ask MOO things upon first
       login.
    - Updated core to work with HEX codes -- specifically using encode_binary()
       instead of raw strings.
    - Added a few immortal's informational verbs such as .cia, seniority, .age,
       .look, .show, .sweep and .find
    - Players only need to enter their password once per distributed host MOO, per
       server MOO.

    Alpha5 -----

    - Completely rewrote wielding and wearing methods.  inventory and equipment
       are stored seperately (as are the commands 'i*nventory' and 'eq*uipment')
       YOU MUST READ 'help rpg' to see the things you must do differently to
       create weapons and equipment.
    - $enemy:look_self uses expanded format, like $room, when toggled ON.
    - Added a 'godlist' command.
    - Added '.weapon' command to toggle equipment's weapon flag, and added
       '.peace' '.dark' '.inside' and '.outside' for modifying room flags.
    - Added '.rename-exit .rexit' for renaming exits.
    - Changed checkpoint message to be more informational and less goofy.
    - Added a hack to bf_set_verb_code, that changes all .props to :_props()
    - Added line-at-a-time code to the beginning of the login screen... it
       seems to be clearing up all the problems that 1.8.0 caused
      (and 1.7.9p2 didn't)   *** WHEE!!!
    - Reorganized most of the properties on $rpg
    - Modified the attack code to work with multi-weilding
    - Coins now have weight
    - All offensive words spoken in the main room are converted to offensive
       politician's names.  (this is a joke, OK?  I don't necessairily
       hate theese people...  it was Scott Adams' suggestion :))
    - Help logs all failed help attempts...  This will remain until I finish
       the help.

    - Kipp
    -----BEGIN GEEK CODE BLOCK-----
    GCS/CC d- s+:- a16 C++ UL++++ P+ L++ E-? W+ !N--@ !o-- K->K++++++
    w++(--) O- M-- V--? PS++(+) PE(--) Y+ PGP-? t+ 5(+) X++ R+++(*)
    !tv b+ DI++++ D++++ G e* h!()(*) r+ !y+
    ------END GEEK CODE BLOCK------
    -----BEGIN NOT SO GEEKY BLOCK-----
    MOO projects:
      Breakthrough MOO project:  paradigm.microwave.com 5000
      MOO2000:                   moo.microwave.com 2000
      MundoHispano:              europa.syr.edu 8888
    ------END NOT SO GEEKY BLOCK------

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